Degree Subject

Study Animation Abroad

Animation degrees develop skills in bringing characters and stories to life through moving images, covering 2D animation, 3D computer animation, stop-motion, VFX, and motion graphics.Programmes combine artistic skills (drawing, character design, storytelling) with technical proficiency (animation software, rigging, modelling) and understanding of animation principles.Animation requires creativity, patience, and technical aptitude, preparing you for careers in film animation, games, VFX, television, advertising, or motion graphics across entertainment and creative industries.

Entry Requirements

  • A-Levels: BBB-CCC (portfolio/showreel more important)
  • International Baccalaureate: 28-32 points
  • Art & Design A-level or portfolio beneficial
  • Strong portfolio/showreel demonstrating animation potential
  • Foundation Diploma in Art & Design common preparation
  • Minimum IELTS 6.0-6.5 for international students
  • Interview and portfolio review at most institutions

Required High School Subjects

  • Art & Design A-level beneficial but not always essential
  • Portfolio showing drawing, character work, storytelling, movement
  • Technical skills can be learned during course

Personal Statement Tips

Your Animation personal statement should demonstrate genuine passion for animation through discussion of animated films, series, or studios that inspire you, awareness of different animation techniques (2D, 3D, stop-motion) and which interest you most, practical animation work or experimentation you've done, strong drawing skills or character design ability, understanding of animation principles (timing, spacing, squash and stretch, anticipation), relevant experience (student animation projects, online animation courses, animation festivals), interest in storytelling and creating characters people connect with, awareness of animation industry and career paths (film, games, VFX, TV, advertising), specific animators or studios whose work you admire, and clear sense of what type of animation you want to pursue. Discuss animated works that influenced you with insight into animation craft.

Interview Preparation

Animation interviews focus on portfolio/showreel review and creative potential. Be prepared to: present portfolio showing drawing ability (life drawing essential), character designs, storyboards, any animation work (even basic), discuss your animation influences and favourite animated films/studios with insight into craft, explain your creative process and how you develop characters and stories, demonstrate understanding of animation principles and techniques, show awareness of different animation specialisms (character animation, VFX, motion graphics), explain why you want to pursue animation and which area interests you, discuss technical skills and willingness to learn software, show sketchbooks demonstrating observation, character development, movement studies, and demonstrate passion for storytelling through moving images. Strong drawing ability particularly valued.

Top Universities for Animation

California Institute of the Arts (CalArts)

USA

Portfolio + Artist Statement

Gobelins (l'École de l'Image)

France

Portfolio + Entrance examination

National Film and Television School (NFTS)

UK

Portfolio + Interview (postgraduate)

Bournemouth University

UK

BBB-BBC + Portfolio

Royal College of Art

UK

Portfolio (postgraduate MA/MFA)

Ringling College of Art and Design

USA

Portfolio

Career Opportunities

Character Animator (2D/3D)

VFX Artist

Motion Graphics Designer

Storyboard Artist

Rigging Artist

Modelling Artist (3D)

Games Animator

Animation Director

Frequently Asked Questions

What should I include in my animation portfolio?
Strong animation portfolio should demonstrate: Life drawing showing observational skills and understanding of form/anatomy (essential - shows you can see and capture movement); Character designs demonstrating personality and appeal; Storyboards showing storytelling ability and shot composition; Animation work even if basic (walk cycles, bouncing balls, short clips demonstrating understanding of timing and spacing); Sketchbooks showing creative process, observation, character development; Any finished animation projects showing narrative or movement; Range of work showing technical skills and creativity. Life drawing is particularly crucial - animators must understand how bodies move. If lacking animation work, strong drawing demonstrating movement, characters with personality, and storytelling through sequential images can compensate. Quality matters more than quantity. Even simple animations showing good timing and understanding of principles impress more than technically complex but poorly animated work.
Do I need to choose between 2D and 3D animation?
Many animation programmes teach both 2D and 3D fundamentals before allowing specialisation in later years. Animation principles (timing, spacing, anticipation, squash and stretch) apply to all animation types - strong animators understand fundamentals regardless of medium. 2D animation (traditional, digital) requires strong drawing skills and understanding of frame-by-frame animation. 3D animation (Maya, Blender) requires technical aptitude, understanding of rigging and modelling, and character performance. Consider: stronger artistically with drawing? (2D may suit better). More technical/comfortable with software? (3D potentially better). However, industry increasingly requires versatility - many roles use both. Games industry primarily 3D. Film uses both. Motion graphics combines 2D/3D. Don't stress about choosing immediately - explore both during degree, develop strong animation fundamentals, and specialise based on strengths and interests.
What software should I learn for animation?
Industry-standard software varies by specialism: 3D Animation: Autodesk Maya (industry standard for character animation), Blender (free, increasingly popular), Cinema 4D (motion graphics); 2D Animation: Toon Boom Harmony (industry standard for 2D), Adobe Animate, TVPaint; Motion Graphics: Adobe After Effects (essential); General: Photoshop for design/textures, Premiere for editing. Universities teach software - more important at application is: drawing ability, understanding of movement and timing, creativity and storytelling. However, showing initiative by learning basics (Blender is free and excellent for self-teaching) demonstrates commitment. By graduation, professional proficiency in relevant software expected. During degree, experiment with different tools to find what suits your specialism. Software changes but animation fundamentals (timing, weight, anticipation) remain constant - focus on principles over tools initially.
What are career prospects and salaries in animation?
Animation careers span film, TV, games, advertising, and VFX. Junior animator: £20,000-£26,000. Mid-level animator: £28,000-£40,000. Senior animator: £40,000-£60,000+. Animation director: £60,000-£100,000+ (experienced). Games industry: similar ranges. VFX artists: £22,000-£55,000+ depending on experience. Motion graphics designers: £22,000-£45,000. Many animators freelance: £200-£500+ per day depending on experience and specialism. Competition significant - outstanding showreel essential. Industry concentrated in London, Manchester, Bournemouth (UK) or LA, Vancouver, Montreal, Auckland internationally. Career path typically: runner/junior → animator → senior animator → lead animator or animation director. Portfolio/showreel quality determines opportunities more than degree. Building career requires: exceptional animation skills, strong showreel, persistence, networking, often starting with internships, and willingness to work on diverse projects. Passion and skill essential but realistic about competition and need for continuous skill development.

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